Old Games

These are my old PC games and unreleased XBOX live games.

Moon Base (2009)
Unreleased XBOX game. I simply didn't like it. I have been thinking of redoing this project off and on since I finished it. When I get around to it I'll upload the final version screen shots and embed the video.

March 12th, 2010


August 17th, 2009


August 8th, 2009



Vietnam War MMO (2009)
This is a pretty awesome mass multiplayer game with a new and unique play and combat model. This game is seriously in need of an artist.
...so if anyone wants to step into the danger zone and risk working for me... (Forget about, you're all losers.)

May 22nd, 2009


March 3rd, 2009




Project 2K8 (2008)
Civilization Climaxed in 1992 and subsequently destroyed itself.

You were born into a world of walled city states holding back the radiated- mutated- infectious masses of your long undead ancestors. It is your duty to survive and explore this epic world, ripe with transgression and cultural regression.
You are an amalgamation of man and horsepower, a force in and of itself. You are gods illegitimate son, sent forth to save humanity from itself at your own discretion.

Buy one copy and burn a dozen for your friends.
July 10th 2008


July 1st 2008


June 30th 2008


June 28th 2008


June 27th 2008
 

June 24th 2008


June 19th 2008


June 12th 2008


June 11th 2008


June 10th 2008


June 9th 2008
  

This was my first xbox game and I really enjoyed working on it. The game didn't port over to the xbox very well and it didn't run so hot. The game was in serious need of an modeler animator. This game inspired me to work on games where I could do the art myself.


Sammy by Stevemata (2007)
I made this when I thought puzzles were cool. But I learned otherwise when women wouldn't stop playing my game. So be selfish, do what's right and support the creation of real games for real men by buying my puzzle game for your sister and mom, especially since real men don't have wives or girlfriends. I pulled the download and the e-store, so you missed your oppertunity.

This is my first and hopefully last puzzle game. Twenty two exciting transport puzzles. Women loved it, men hated it. It used the twenty hour zombie projects engine, I spent ten hours converting the project into a puzzle game. Brandon and I spent an additional twenty hours or so making levels and graphics for the game. This was my first game to produce beer money.

August 24th, 2007


June 20th, 2007


Zombie Game (2006)
This game was pretty exciting shit. It was designed and developed in twenty hours (makes me feel unproductive now). The game used key frame animation, animation sequence blending, animation sequence editor, external map editor and lots of tacky violence. The game engine was later used to create the puzzle game which became my first game to sell copies.

November 10th, 2006


November 1st, 2006


October 27th, 2006


October 19th, 2006


Starshard 2005
Space shootem up turned sardonic space rpg. It had some suicide cults and clever effects thanks to Phil (Surrealix). It was written using Visual Basic 6 and DirectX 8, technological regression for regression's sake. The game's graphics engine used a pretty neat bump mapping effect for sprites that provided a nice 3D appearce with 2D cool.

August 14th, 2005



Task Force Pacific (2004)

Taskforce Pacific was my second multiplayer game and my first 3D game, it was written with Visual Basic 2003 and used Managed Direct X. Played like ass.

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