Wednesday, May 10, 2017

So... no posts for 2015 or 2016? What happened?

I forgot about my blog again. True Story. It reminds me of my second, or maybe third, year at the University - A little over half way through the semester I forgot about school, like seriously forgot, I was so totally consumed with my projects that I didn’t even think about school, let alone go to class. Weird. I know. So, long story short, I received an email from an instructor reminding me of his class final, I about shit myself, thanks to that guy, I didn’t miss any finals, and I passed all my classes.

FAQ.

What about Mulletman?
Mulletman and the Molemen, my Ludum Dare 38 Compo entry, is likely the final Mulletman title.

Did you finish any games?
Yes, I finished a couple Mulletman games. Yes, I know, you haven’t played any of them, but, trust me, it’s alright, you haven’t missed anything.

Did you release anything?
Nope, I suck at most things life related.

What have you been doing?
Making bad games and taking care of infants. Oh, and I replaced my carpet with hardwood floors, so 
I know how to do that now.

What are you going to do?
As for the future, I’m terrible with predictions, like, really bad.

What about new games?
Yeah, so, actually, that’s going really well. I dumped all “game development” middleware, xna/unity… great choice, I wish I had done it years ago, like almost ten years ago. I was a lot more productive before middleware.

I want to know about your new games, NOT your technology!
Oh, right.
I have been spending a lot of time on new designs. I think they are cool. Games I would actually want to play. I’m working on a prototype cyberpunk rpg, it’s edgy, it’s pixel-y, I like it. I want to release a demo before I actually finish the game, something for people to play and give me feedback.

Mulletman and the Molemen - Video Capture

I had hoped to edit my raw capture into a nice teaser video, but that’s not happening, adobe premiere was mysteriously running out of memory. So, please enjoy my raw capture!