Sunday, March 4, 2012

It's done and it's diabolical!

I have an awesome new high-tech rendering engine, it brings a new level of visual fidelity to xbox live indie games, but enough about that, let's talk about what really matters. I have built the longest most diabolical level ever made, it's awesome, I have combined the best and worse of all level design into a single soul devouring sanity slaying experience that you will be proud to complete but never want to attempt again. In the end my new game will leave you with a nagging sensation of emptiness, an emptiness gouged out of your real life soul, a desire to experience without experiencing, a drive to live vicariously through the trials and tribulations of your friends suffering through.

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