Friday, March 30, 2012

This is your life and it's ending one year at a time.

Everyone has solved a two dimensional maze, but how many of you have solved a three dimensional maze? Probably none of you, but for those of you who have, have you ever solved a three dimensional maze on foot with no light but a flashlight? Right, probably not, but that's okay, I'm building you the opportunity. That right, lucky unsuspecting xblig players get to cope with 3d mazes. Stream of consciousness, I'm going all the way editing is for the lame. I'm allergic to practically every plant alive, what the hell, I'm suffering, I hate grass, and carpet and humidity, true story. What if my mazes seamless teleported you to a different spot within the maze, I bet you would never solve it. Should that be a bonus level or a prerequisite to beating the game? It probably doesn't matter, nobody reads this blog and I doubt any of you have played my game. You probably mistakenly clicked one of my screen shots on google image search right? Ha! Google Chrome's spell checker considers "google" to be a spelling error. Whatever. Sleep is for the weak. I'm gonna go grab a beer, if anyone reads this blog post, leave your e-mail as a comment and I'll e-mail you a free activation key for robot doom, because I know you can't spare to part with a dollar, I know I can't, I'm broke and living the dream, that's what game development is, day in and day out, week in and week out, month by month and year by year fly by, a constant state of extreme concentration, I'm talking autistic extreme concentration, a state stretching into the future, devouring your life a year at a time, that's game development, that's my life, my dream, the dream, game development, angst, that's the dream and I'm living it. I used to live it one bottle at a time, but I can't afford booze anymore so I'm just living it. Maybe one day I'll write that book about myself I have been telling my faithful readers about, a book where you can live as an indie game developer vicariously through my book cast into time. Really, is their much with a shorter life span than an indie game? Direct to download video games are worse than direct to dvd movies, seriously, we put these things on the internet, can you think of anything less staying power or less permanence? Whatever, this is your life and it's ending one year at a time. My twenties, I gave them to you, for nothing, seriously, I would have made significantly more flipping burgers and jizz burger or really, I would have made more begging, maybe if I had sawed my leg off below the knee out on the side walk, I bet I could have made more in a single day, or at least qualified for some life long of disability pension... It's not like a need my legs sitting in front of the computer, maybe I could have had it both ways, made games and sawed my leg off. Whatever, honestly, I don't really want to make games or saw my leg off. Did I mention I'm a father now? Right, about that beer, I'll let you know how it goes or not, It doesn't matter.

Friday, March 23, 2012

The Story of the Moral

I was thinking about the the boy who cried wolf. Clearly the message was about lying, but what was the moral about? Was it that you shouldn't lie, or that shouldn't tell the same lie twice? Anyway, here are some screen shots.

Monday, March 19, 2012

It's a long hard road out of hell.

It's that special time of the development cycle, that persistent nagging conviction, that total commitment to a project that forces me into wild irrational mood swings where I compulsively refuse to play games, refuse have fun, refuse to get hammered and refuse to feel good about anything. I know my affliction sounds like depression, but it's not, it's something far worse, it's a despair deeper than anything experienced by any poet and/or medicated twat. Image a man, different than you, facing the black monolith of unknown, trying to focus on it's depth, it's richness, it's texture and it's sheer size. Now imagine that same man, still different than you, attempting to understand that black monolith of the unknown in the deepest philosophical understanding while trying to block out that ear blistering shrill sound of the top 40 radio hits blasting in his ears while attempting to write reliable code on the most affordable ergonomic keyboard ever made while drinking cheap Japanese light beer. That's my life and I'm living the dream, day and night, night and day, day by day until the end. Maybe one day when I'm freed, when I'm not broke, not living the dream, not depressed with a fresh techno playlist, I'll write a novel about me, for you to read. I'm not editing or re-reading this post, I'm going all the way today, stream of consciousness in your face.

Thursday, March 8, 2012


A new screenshot for a new game.

Sunday, March 4, 2012

It's done and it's diabolical!

I have an awesome new high-tech rendering engine, it brings a new level of visual fidelity to xbox live indie games, but enough about that, let's talk about what really matters. I have built the longest most diabolical level ever made, it's awesome, I have combined the best and worse of all level design into a single soul devouring sanity slaying experience that you will be proud to complete but never want to attempt again. In the end my new game will leave you with a nagging sensation of emptiness, an emptiness gouged out of your real life soul, a desire to experience without experiencing, a drive to live vicariously through the trials and tribulations of your friends suffering through.