Tuesday, November 9, 2010


In the spirit of going back to the basics, and in truly trashy style, I'm going to continue down the path of faking the shit out of my graphics. I named this new production system "Uptrashing", it takes everything everyone likes about games and compresses them into a single unified production architecture. But what are the most important aspects about games? The first is a perceived value expected entertainment, the second is a low price point. I'm focusing on these two aspects, high expected entertainment and a rock bottom price point.

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