Game publishers make low risk games for a low risk culture. This is great for the publishers, but it's bad for the developers worse for game players. Publisher games are regulated to a narrowly defined list of game types and their play features must follow this low risk rule set. Both good and bad ideas don't get a shot, they are simply too risky.
With the contraction in quantity of games, combined with the increase in development costs, game engine developers have been feeling the crunch and in response they have effectively lowered the startup costs for game development by significantly lowering the licencing cost for their engines in their attempts to maintain profits.
Big things are happening and Total Commitment Games, exciting things and barbaric things.
I'm back in the game, no more casual games; real games for real men are back.