Sunday, October 11, 2009

Today can still be a day of days.

I made a number of very significant improvements to moon base today. I drastically improved the readability of the resource exchange and the building browser. I setup the new rendering engine which includes backwards compatibility to make things easier on me. I added day and night cycles, so don't think you can get by on solar power alone! Mark made three new buildings, two of which made it into this video. I also added a input/output line grapher.

Today produced more tangible progress than any previous moon base development day; but honestly for me, more is never enough. I'm going to try and top it tomorrow.

Friday, October 9, 2009

Juicy Juice Wine

Mark is the newest contributor to Total Commitment Games, he is a pretty special guy, he wasn't online when it came time to write his profile so I wrote one for him; progress before safety, forever.

Mark is a Aquarius, he loves long walks on the beach and sky diving. Mark likes to keep his options open and doesn't like to be tied down, he is a free spirit at heart and is at work all the time, he works so freely. His body configuration is similar to an professional athlete, but without all the muscle. He lives to work, and works instead of sleeping. Don't confuse exhaustion with unattractiveness, he's tall, with striking dark coloring under his eyes. Mark is seriously rich, because he works all the time and he wins at things you're not supposed to win at, but he doesn't brag about winning all the time, because he doesn't care very much, since he wins all the time. He likes short and tall girls. He isn't a racist and he loves sex and money.

The above profile is what I submitted to, eharmony, jdate and adult friend finder... Total Commitment games markets everywhere, we are so committed to our games that we sell them with our bodies, it sounds a lot like prostitution, but it isn't, it's more like massage parlors or escorts; it's a little bit of both, that would make us a little bit like video game developer escorts with happy endings; but not developers who make video games with happy endings.

Anyway, before Mark logged off he sent me this fantastic bit of work he called concept art, but what he doesn't understand about total commitment games is that we take everything and run with it always.

Thursday, October 8, 2009

Judgments for you to regurgitate

I know that for some of you it may be hard to believe that I could make the blog any more exciting than it already is, but I achieved it, I'm talking about serious achievements and serious results and I'm as serious as a heart attack. My new barber talked me into setting up a twitter account and now I have installed my new twitter feed on the blog. Now you can all stay up to date on my divine regurgitations.

Wednesday, October 7, 2009

Color blind colors

Image yourself being color blind. Imagine your color blind self cooking red meat, or painting. Now ask yourself, does that meat look cooked to you? do those colors look right to you?

Tuesday, October 6, 2009

Divine Utterance #2

"A feeling of wasted potential doesn't mean you had any potential to begin with."

A divine utterance is the word of the gods spoken through a human conduit.

The moon is a clock!

I know you are all pretty excited, I could hardly keep anything inside me after I programmed the Moon Clock.

Monday, October 5, 2009

I need new shoes, from kicking everyone's ass all day.

I have two new interface test videos and I bet you're pumped like a crack addict on his way to the crack house.