Sunday, June 29, 2008

Pillow Talking Prostitutes

Honestly, aren't you tired of games with bizarre ambient light schemes? Blue's and greens, yellows and lames? I promise to you, no light without a source!

Do you remember the last time you were happy playing a game? You can be delivered from senseless linear game scripting only if you take my hand and surrender and embrace your own conclusionless fate. Once you have a taste of my style you will never be the same, and the next time you play a soulless scripted monstrositie of commercialism you will feel like your cheating on me with a pillow talking prostitute. Because that's what commercial games are - pillow talking prostitutes. Commercial games have fancy graphics, fancy voice acting, an an army of coders, just like how expensive escorts have fancy makeup, fancy voice acting and an army of makeup artists.

I'm not saying that my game will make you happy, I hope it wont. My game is going to be like a whore working the streets solo. And like a whore working the streets solo, you need to embrace your own hopeless future. Before you can break free and take control of your life you need to abandon that one hundred and four pulse a year payday ball and chain scam.

Anyway, on the coding front:
I added shock waves and sprite effects today. Most game dev blogs talk about... whatever, I can't bare to read them so I'm going to do you a favor and not talk about how exciting game development is.

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