Monday, June 30, 2008

Six inches deep in soap bars.

Marketing indy video games is a lot like procreating, you have to keep on it.

Some of you are aware that I'm looking for a new place to live. I responded to a craigs list advertisement for a fully furnished house at a good price near the school. The poster responds with a two page e-mail trying to prove the authenticity of his situation, he claims that he was transfered by his employer to the port if Nigeria and that his transfer got extended so he wants to rent his house. Immediately I think it's a scam, so I play it out, I keep making all these objections and getting him to agree to them, I keep nit picking and negotiating and he agrees to everything. He spent the entire day trying to prove to me that he trusts me and that I should return his trust. I start asking him for move in specials. His initial play for $1600 turns into a play for $400... and he keeps trying... Eventually he gets frantic and tells me that he will mail me the keys if I wire him the $400. Anyway, to sum everything up... I reported him to craigslist under the law enforcement flag... I wonder how many people he took with this little scam, I'm thinking that game development is kinda like being an artist, but for smart people.

News from the front:
Brandon is back and more intense. He made a new more awesome car. Embrace the 1973 Lincoln Continental Mk. IV

Sunday, June 29, 2008

Pillow Talking Prostitutes

Honestly, aren't you tired of games with bizarre ambient light schemes? Blue's and greens, yellows and lames? I promise to you, no light without a source!

Do you remember the last time you were happy playing a game? You can be delivered from senseless linear game scripting only if you take my hand and surrender and embrace your own conclusionless fate. Once you have a taste of my style you will never be the same, and the next time you play a soulless scripted monstrositie of commercialism you will feel like your cheating on me with a pillow talking prostitute. Because that's what commercial games are - pillow talking prostitutes. Commercial games have fancy graphics, fancy voice acting, an an army of coders, just like how expensive escorts have fancy makeup, fancy voice acting and an army of makeup artists.

I'm not saying that my game will make you happy, I hope it wont. My game is going to be like a whore working the streets solo. And like a whore working the streets solo, you need to embrace your own hopeless future. Before you can break free and take control of your life you need to abandon that one hundred and four pulse a year payday ball and chain scam.

Anyway, on the coding front:
I added shock waves and sprite effects today. Most game dev blogs talk about... whatever, I can't bare to read them so I'm going to do you a favor and not talk about how exciting game development is.

Saturday, June 28, 2008

Friendly Zombies (Artists Wanted!)

Do you embrace hopelessness and disillusionment? I'm Looking for 3d artists with vices. Do you have a vice that you could translate into dilapidated buildings or vicious characters?

We are located in Sacramento, CA. It would be fantastic if you lived within comfortable driving distance.

For more information shoot me an e-mail at (SERVER ISSUES)

Friday, June 27, 2008

Real Super Powers For Real Super Heros!

One of the real payoffs with being able to drink everyone else under the table is that you always end up drinking alone, because your always the last one drinking. Some people might consider that a rewarding payoff... others won't remember it. I like to think that this power of mine will make me better at drinking and driving games.

Anyway, real games for real men. Transitioning from the directx8 fixed pipeline to the XNA programmable pipeline has been a challenge for me, but I think it's paying off. This evening I painlessly added bloom, anti aliasing and colored lighting. Exciting huh?

I sacrifice myself upon the alter of transgression - for you.

Yesterday I was looking for an apartment to live in, I stopped my car and got out to grab a flyer for a building in midtown. This old homeless black guy was pushing his shopping cart down the street at quarter pace, his cart was full of neatly folded dirty corduroys, he was wearing a helmet and carrying a forty of miller. He offered me some, it was really flat, I gave him a five and told him to get himself a fresh one and not to save it for later this time.

Anyway, here is an exciting screenshot, the whitish images on the top left show distance projections from the lights perspective and the little images just to the right show the end results before blending.

Tuesday, June 24, 2008

I sacrifice myself upon the altar of progress - for you.

I spent the day walking hard. I drank a lot of beer and took a nap. When I awoke, I in five minutes of dogged forceful coding added support for multiple dynamic light sources, each capable of casting shadows. I like to tell the girls that I'm a coding hero and sometimes they buy it.

This isn't a screen shot of multiple lights in action. However, this screen shot demonstrates textured light projections.

Saturday, June 21, 2008

Dead Channels

I found myself wondering this morning if our hero is a bad guy? Project 2K8 isn't black and white, it isn't shades of grey - it's the static of a television tuned to a dead channel. Or maybe it's just the jammer on the porno channel you're to cheap too subscribe to...

You need to ask yourself, are there pictures hidden in the static? And if there are, ask yourself if you're watching the static or the porn hidden in the static?

Project 2K8 isn't going to leave you empty. Like a raw blood transfusion, when it's over, you will be glad it's over and you will never want to do it again. But it will always be there, penetrating your every action, your every reflection, skewing your perception. It will be in your mind, tuning down the contrast, adjusting your tracking and destroying your life. You will be like a bad snuff film, where you're the only actor and the only one who gets hurt.

Friday, June 20, 2008

Bringing hope to a war ravaged world...

I spent the last two day working harder for a better and more masculine tomorrow. I'm learning about graphics shaders.... so I impress upon you the power of headlights vs nighttimeness and the exhilarating shadows that they imbue.

Gary has been walking hard all week - however, he has been making real progress towards the implementation of better collision detection and realistic responses to collisions. The lesser god of automotive physics and video game implementations is guiding him on his long and arduous path of outer enlightenment in the hopes of bringing hope to a war ravaged world.

Tuesday, June 17, 2008

Save your bullets for the living!

I have transgressed, I have been shooting the zombies. Everyone knows that blades don't need to be reloaded therefor your bullets should be saved for things that shoot back (like the living). The lesser siamese twin god of zombie brutality who rides within the giant flying stone head of universal brutality and exceptional violence has smiled upon my game development endeavors. I finished up the first projectile prototype this morning. It's very efficient and it's development was accompanied by some new character sorting methods that carried over into the render system. The undead do not die, they simply become less functional. Profound huh?

Tuesday, June 10, 2008

I don't try - I just do

That glorious time has come! The gods of game development have smiled upon me - and in turn the gods of game appreciation smile upon you. Honestly, I find any pantheon of gods far more appealing then a single god. I simply find it hard to identify with a single omnipotent god, even if that god is not only the embodiment of grace, but more importantly wrath. So for now on, Total Commitment Games is going to be a polytheistic workplace, therefor the lesser god of screen captures and pre-alpha video game marketing grants you a sneak peek behind the digital curtain of exclusivity and depravity.

I bet your pumped like an addict on his way to the crack house!