Saturday, October 26, 2013

Mulletman Released!

MULLETMAN is now available on Xbox Live Indie Games.

Buy MULLETMAN now!

Follow Total Commitment Games on Facebook!

Oh, and check out the new MULLETMAN website!



Sunday, October 20, 2013

Mulletman Uncensored Version, Full Play Through

I forgot to tell you, my dedicated readers, that I made a new game. Bang, it's out there. It will be released on xbox live indie games some time in the next few days. Here is my full play through of the uncensored version. Maybe I'll make a real trailer a little later.


Wii U Gamepad

I have been looking into developing for the Wii U lately, I picked up a retail console, it's a nice device, I think it has a fantastic future, especially for developers.

However, my gamepad stopped working, dead, like RMA dead. It wouldn't charge, turn on, unplugging the battery had no effect.

Here is the deal, I think it's the AC Adapter, I think it's actually a smart charger, and for whatever reason, mine messed up while my device was plugged into it. I imagine if you are reading this post, it's because your gamepad doesn't work. Unplug your charger from both your gamepad and the wall socket, wait thirty seconds, plug the charger back into the wall and your gamepad. The power indicator should turn yellow and your device should turn on when you press the power button.

Some search terms to help fellow gamers.
WiiU gamepad won't turn on
Wii U gamepad won't power on
Wii U gamepad is dead
Wii U controller doesn't work
Wii U tablet won't turn on

Tuesday, July 2, 2013

It's not lava, it's molten robot.

It's been a while, but after some long nights... I have finally written a new blog post. I hope you're as psyched as I am. Anyway, it flows like lava, but it's molten robot - and it makes you die.

Saturday, June 1, 2013

New Robot Doom Title

I forgot about the blog.

But, it's because I have been busy! A new Robot Doom title with an exciting new engine which doesn't suck.

Monday, April 22, 2013

Victorian Science Fiction

I have been reading classic science fiction, pretty exciting stuff, a nice masculine old world theme with high tech guns.

Wednesday, April 10, 2013

Looking into the past from the future... or something.

I know I haven't updated in a while... but don't take it personally... It's not that I hate you or me, it's that I forgot about us... and our relationship... you know the one where you don't read my blog and the one where I write new posts... I suppose it's mutual... who knew?

Oh, and I put up a company website. http://totalcommitmentgames.com/

Anyway guy, here is what I have been working on.

Screenshot!


Video!

Tuesday, February 19, 2013

Transmutation

Visions often grow into delusions, the mind plays wretched deceptions upon itself, but fear not because I am immune to such plebeian hallucinations. Here at Total Commitment Games big things are happening, it's challenging and exciting. A lot of hard learning and tragic frustration over the last decade is finally transmuting into viability. I went to a game development event where a number of indie teams presented their games, I was characteristically unimpressed, but it reminded me of my early days, I reflected on the countless dead ends I have taken over the years and I realized how truly naive I was ten years ago. The games these teams put together probably took them months, I remember spending months on similar projects, but today I can make them in a long afternoon. Learning game development is work, it's counterintuitive, you do it for free, only an unflinching commitment to a decade or more of work will get you through it, I'm not to the end of the tunnel yet, but I can see the light, now only time will reveal this tunnel's end or the business end of a speeding train, but like I mentioned five years ago, it doesn't matter, I'm will continue to rush forward toward this mystery light, I will split the train. Total Commitment Games is growing and evolving, I'm still doing the bulk of the work but I expect this situation to be very different a year from now.

Tuesday, January 22, 2013

Living the Dream in the Extreme

As mentioned previously, I play my games like I play my life, set to hard. I don't pull punches and I never stop kicking... sounds crazy huh, and it is, but speaking of crazy, my new game is crazy, it's insane, I hammered out most of the glitches over the last few weeks and I'm working on content now. Game development lives three phases, the vision, the code, the content and the content phase of development is by far the most epic and for a practitioner of Advanced Programmer Art like myself, it's the most difficult and most unsatisfying. Imagine painting a house with a colored pencil, a colored pencil is more than just the wrong tool, it's retarded! But in a world of limited resources and the will to succeed, even the largest mob of retards can be defeated, I'm talking going to their level, going full retard until the end. Dumb analogies aside, I'm saying that if I'm the best artist I can afford, then I'm going to go all the way with what I have to offer, I'm go to bridge the rivers, climb to the stars... never surrender and never relent. Anyway. I'll post a true video game play in a few days or next week or something.

Tuesday, December 18, 2012

Fleshy Robots

Okay... so... another robot doom game isn't going to happen any time soon. Programmer art has it's limits, I admit it, my skills aren't up to the task, I can't make really good animations for a third person main character. So... I fell back on that shooter I was working on a while ago, I gave it the upgrades I made for the new robot doom game, and I'm back in action. Here are some screen shots from my first enemy.